![]() Drifters of this world are the collectors of forgotten knowledge, lost. Hyper Light Drifter is an action adventure RPG in the vein of the best 16bit classics, with modernised mechanics and designs on a much grander scale. They literally chose to go with it because others did it.īecause it's a stupid "tradition" in console gaming nowadays for some ungodly reason. Echoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood. This is a strict 1-way road, no "debate", no "preference", no "opinion" no middle-of-the-road BS. Nobody, NOBODY would be like "I wanna play it at 30" if a game runs at a stable 60. This isn't "personal opinion and preference" Released in March to wide critical acclaim, it opens with a wordless three-minute animation in which an unknown land is ravaged by a blinding. Hyper light drifter is not undertale where all the action plays in a closed, non-scrolling box and all of their other examples would play objectively better at 60 fps. H yper Light Drifter is a game about struggle. Like what did they think they were developing, a freaking adventure game? I like the part where they say some action-y games *need* 60 fps to be at their best and then completely disregard their own point. I use the hints and clues from Hyper Lights hidden. Well they earned every single framerate thread coming up here then. Video de YouTube: In Depth: Hyper Light Drifter Lore and Story Analysis. I thought they were just clumsy and didn't think about it while developing, game maker comes with a default roomspeed of 30 after all. I remember many controversies in recent years about crappy developers doing this. Isn't making games NOT run based on framerate, bloody game design 101? " retool all the systems that are dependent on frame timing, " If the dev changes his/her mind I wish this thread to be bumped.Īction+30fps is just no buy for me. Would you like to have a medal for not being a blind fanboy? (It's so rare these days)īut anyway I'm disappointed of the devs mindset. Originally posted by WhiteZero:Simply a design decision. This is a HUGE endeavor, and would take months (three at minimum) of labour to retool all the systems that are dependent on frame timing, to make major optimizations to the game so it runs on all the same machines it does now. We have investigated the possibility of a 60fps option. We realize some may not agree, and some refuse to play games at 30 these days. Hyper Light plays as intended at 30fps locked, and we feel confident, great about the end result. I've never had much issue with games at 30, and in fact many of my favorites are locked at that rate: Bloodbourne, Nuclear Throne, Souls games, many Zelda games, Mario 64, Undertale, etc. As a gamer, I very much enjoy games at 60, of course, and feel that some games NEED it to be at their best - modern shooters as the prime example. I think it comes down to personal opinion and preference on many different games. There's a contentious debate about frame rate these days. ![]() ![]() We have done everything we could to test on a multitude of systems, but of course there are configurations and outliers that we could not account for. We absolutely value performance on as many systems as possible. ![]()
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